I’ve come across some pretty ridiculous statements about the negative effects of crowdsourcing contests. There are complete websites dedicated to convincing people that crowdsourcing contests are “bad.” Most of the arguments are aimed specifically at graphic design crowdsourcing contests. I do not actually own any websites in the crowdsourced graphic design space, but I have some strong thoughts on the arguments against crowdsourcing contests, in general, as well as specifically on contests for graphic design. Here are my responses to the most popular arguments against crowdsourced contests.
Crowdsourcing is unethical:
Argument: “The designer in essence works free of charge and with an often falsely advertised, overinflated promise for future employment; or is given other insufficient forms of compensation.” – No-Spec.com
Response: The designer is free to compete or not compete in crowdsourcing. If you decide to develop logos, or business names, or any project that has to be chosen by the client before you get paid, well, you’re taking a risk. Why is this an issue? It won’t take long for a designer to realize if they are able to justify working on these projects. If they can’t justify the time spent they will quit competing in the contests. If the product doesn’t prove to be profitable for the designer he’ll stop using it. Why do we need to protect people from deciding this for themselves?
Crowdsourced work is incomplete:
Argument: “Through contests designers cannot do a proper marketing research required by the project, therefore they cannot create the right thing for the client, who then chooses on the basis of ‘the prettiest design’.” – No-Spec.com
Response: This is a blanket statement that assumes a lot. The reality is that not every business needs the same level of research and preparation prior to developing a logo, which is the project that this statement is about. If I own a lawn care business I don’t really need you to research my competitors before creating a logo that I can use on my business cards, worker t-shirts, and on our trucks. This isn’t brain surgery, period. Crowdsourcing appeals to a specific type of client, and that client is not, for example, and international beverage company. The clients that do not need intense market research are perfect for crowdsourced designs, or crowdsourced anything.
Crowdsourcing promotes free labor:
Argument: “..disreputable practice in and of itself. You impede the designer from earning a proper salary.” – No-Spec.com
Response: Crowdsourcing is absolutely disruptive. It disrupts everything that we’ve done for hundreds of years in the service industries. Not just design, but every service industry. It brings more competition and lowers costs for all clients across all levels. Crowdsourcing of design work can decrease the maximum salaries in the graphic design industry, yes, but that’s what free trade and supply and demand are all about. “If supply increases and demand remains unchanged, then it leads to lower equilibrium price and higher quantity.” – Wikipedia. Lower prices for the consumer mean lower salaries for designers. This is not a problem, this is just a reality. Designers now have to create either higher quality work or provide a higher quality of customer support in order to compete with the cheaper options. Competition is good for the consumer. This is no secret. This is not something to avoid.
Crowdsourcing is inferior:
Argument: “Creatives who fall into this unproductive cycle eventually crank out massive strings of poorly conceived, ineffectively executed and in a growing number of cases, plagiarized work from other professionals in order to win as many posted ‘contest bids’ as possible.” – No-Spec.com
Response: Lower quality work is a completely acceptable product of crowdsourcing. Clients are getting an “inferior” product for a superior price. Often crowdsourcing is performed by less-experienced workers, or those trying to get their feet wet in an industry. Minor League sports leagues offer an inferior product for either superior prices or to markets that do not have a Major League option. Crowdsourcing is no different. There is absolutely nothing wrong with having a market of clients with lesser needs being serviced by providers with lesser skills. To go back to the lawn care company scenario, most of the owners of small businesses would argue that they simply do not need the same logo design product that a national restaurant chain needs. Clients are now able to purchase what they need for a price they feel is fair. They can decide what level of service they need.
Crowdsourcers are under-compensated:
Argument: “The more they crank out, the more they earn. What they DON’T realize, or fail to understand is that those who run these deplorable mills pay designers a comparable pittance to what they themselves earn in their markup, making a very substantial profit in the process.” – No-Spec.com
Response: This is quite possibly one of the most shallow arguments against crowdsourcing contests I’ve seen. Supply and demand will also dictate whether or not the crowd continues to perform in crowdsourcing contests. Creatives only need to be paid enough for them to keep competing in the contests. Somewhere there is a perfect formula of compensation to success percentage ratio that will keep the maximum number of crowd workers competing on contests on a given website. If a company can discover that formula that is smart business. Smart business is not bad and should not be avoided or punished. Apple is charging just about the maximum that people will pay for an iPhone. This is smart business. We do not fault them for figuring out how bad we all want their product. The amount of money a crowd company takes as a fee has absolutely not part of the equation of whether the workers are “properly” compensated. Each person will require a different amount of compensation to continue to work on contests. Just because a website offers too little for you to continue competing on its contests does not mean that website is under-compensating the rest of the workers. If crowdsourcing underpays, then people will stop doing it and it will disappear. Why is this even an argument against crowdsourcing? If you hate crowdsourcing contests than you should be excited that you think it’s under-compensating designers.
Crowdsourcing is not time efficient:
Argument: “However, when you’re communicating with hundreds of people, all of whom are competing for a single payment, the barrier between request and action becomes much wider and projects quickly fall behind. From a simple productivity standpoint, crowdsourcing pales next to a dedicated design team.” – Sprye Studios
Response: This statement is only partially true and mostly not worth mentioning. If you have a project that is very intensive and will require much back-and-forth between the designer and the client, then crowdsourcing isn’t a good idea. Crowdsourcing is great for projects that can be described easily and understood by many across different backgrounds, education, and experience levels. This is why most crowdsourcing websites are for simpler things like logo creative or business naming. If you’re creating a complex catalog, interactive CD, product commercial, etc, crowdsourcing the work won’t even seem appealing to most clients. The reality is that just about all of what is currently being crowdsourced are simple projects that can be easily described in a few paragraphs. This argument doesn’t even need to be made.
Crowdsourcing kills creativity:
Argument: “When a design gets crowdsourced, creativity dies. No matter how loose the specifications are and how accommodating the job provider is, the first few designs almost always end up dominating the creative output for the entire competition. Once designers are exposed to those first few samples, creativity suffers and everything ends up looking the same. While great for consistency, crowdsourcing kills the creativity that fuels great design.” – Sprye Studios. “The gallery has already killed my creativity. And I know I’d make mistakes in my design for Medical Careers Online, because I’ve already made subconscious assumptions about what they want in a logo.” – Karl Fundenberger
Response: The only way this statement can be true is if the speaker is himself not very creative. If you cannot find a way to come up with a creative logo after catching a glimpse of a few logos you might be in the wrong profession. I’ve seen hundreds of logos in my life, all that I can recall in memory. Nike, Chili’s, Coca-Cola, BMW…does having seen these logos somehow prevent me from creating something creative for Mom’n'Pop Shop? Absolutely not. If a designer cannot refocus and look at a few refreshing logo designs via the Internet or a logo design book, in order to get past what they saw in a logo contest, they are not worth much as a designer. I would not hire someone who admitted that they are not creative enough to overcome this obstacle. This argument is just absurd.
Crowdsourcing results in generally poor work:
Argument: “Every 100 competitions, crowdsourcing may turn out a true design gem. The problem is that 1/100 aren’t good odds for most businesses.” – Sprye Studios
Response: Crowdsourcing creates a lower price point service of a lesser quality than a traditional firm would offer. This is not bad, this is choice. This provides clients with options. Every client must view examples of the work a crowdsourcing website develops before deciding if they want to proceed with a contest. Expecting 100% comparable results to hiring a full-fledged design studio is the only real problem. “Buying a cheap car means your car will be paid less when you go to resell.” This is obviously a ridiculous statement, but it reveals that nature of this argument. A cheaper product is most often inferior. We’ve all learned to balance this as we’ve become consumers in life.
My Thoughts
I personally do not know how graphic design crowdsourcing websites find enough designers willing to spend hours to compete in a logo contest. But, this does not mean that they concept is evil. I’m not sure that this type of product can sustain over the next 5-10 years as it seems to me that it requires a constant stream of new designers thinking that most of their submissions will win. Other crowdsourcing concepts like crowd labor (MemberMob, mechanical turk, etc) do not have this problem as they compensate for micro-tasks. My website, Naming Force, is a creative crowdsourcing contest website, but the amount of time it takes to compete in a naming contest is miniscule compared to the time it takes to design a logo. You can be competitive in Naming Force contests with only 5-10 minutes of time spent on each project. Another of my websites, MemberMob, crowdsources labor the rare resource of human website registrants. In order to compete on MemberMob you simply need to be one of the rare resources of being a human and also be willing to register on a website and promote it via your Facebook account. This takes only minutes for each “contest.” Crowdsourcers on MemberMob are also reward with access to up-and-coming websites that haven’t been opened to the public yet. Again, I’m not in the graphic design crowdsourcing contests space, but I just think the arguments against it are unfounded. The market will determine whether or not this service works for both clients and creatives. Only time will tell if it is sustainable.